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AI Insights · Timothy · July 2022

Top 5 Basketball Games in the US for Q2 2022: Performance Insights

Discover the performance of the top 5 basketball games in the US during Q2 2022, including trends in downloads, revenue, and active users.

Top 5 Basketball Games in the US for Q2 2022: Performance Insights

The second quarter of 2022 saw interesting trends in the performance of the top 5 basketball games in the United States. Here, we dive into the key metrics for each game, including weekly downloads, revenue, and active users, based on data from Sensor Tower.

NBA 2K Mobile Basketball Game from 2K showed a mixed performance. Weekly revenue started at around $429K at the end of March and declined to approximately $234K by the end of June. Weekly downloads fluctuated, peaking at about 77K in early April and tapering off to around 63K by late June. Active users remained relatively stable, hovering around 300K throughout the quarter.

NBA LIVE Mobile Basketball by Electronic Arts experienced a varied revenue trend, starting at $89K in late March and closing the quarter at around $69K. Downloads saw a peak of approximately 46K at the end of May, with active users showing significant fluctuations, peaking at over 1.6M in mid-May and ending the quarter with about 1.35M.

Streetball Allstar: SHOWDOWN from Racoon Digital Technology Co., Ltd. had a steady revenue, starting at around $55K and ending at $57K. Download numbers saw a decline from about 42K in late March to roughly 20K by the end of June. Active users followed a similar trend, decreasing from over 57K to around 38K during the same period.

Mini Basketball by Miniclip.com, which launched in February 2022, showed a downward trend in revenue, starting at approximately $84K and ending at around $45K. Downloads also decreased significantly from about 142K to roughly 37K. Active users dropped from over 313K in late March to about 206K by the end of June.

NBA SuperCard Basketball Game from 2K had a modest performance. Revenue started at around $22K and peaked at about $48K in late April, closing the quarter at around $23K. Downloads remained low, starting at approximately 3K and ending at around 3.3K. Active users stayed relatively stable, ranging between 12K and 14K.

For more detailed insights into the performance of these apps, visit Sensor Tower's platform.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022